Gambit
StrategistDifficulty: 4 of 5

Gambit

Remy Lebeau

Gambit

Health
250
Speed
6 m/s

Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!

Official stats PC · Quick Play

Win rate
49.15%
Pick rate
9.93%
Strategist rank
#9of 13
All ranks and platforms

Gambit Abilities

Pick a form, then an ability to see its full description and every official stat.

Gambit

Attack

Kinetic Cards

LMB

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies

Casting
Projectile that fires in a straight trajectory
Cards Launched Per Unleash
3 cards per unleash
Angle Between the Side Cards and the Center Card
2°
Card Damage
20 damage per round
Card Healing
30 health per round
Fire Rate
0.45s per round
Ammo
21
Critical Hit
No
Projectile Speed
150m/s
Maximum Distance
60m
Ultimate

Ragin' Royal Flush

Q

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration

Energy Cost
4500
Casting
Targeted
Range
Cone shape spell field, angle range: 110°, length: 40m
Special Effect
Gambit and the targeted ally receive the Purify and Jump Boost effect
One-Time Healing
100
Movement Speed Boost Ratio
30%
Enhanced Damage Ratio
20%
Damage Trigger Interval
0.5s
Healing over time
55/s
Ultimate Abilities Charge Acceleration Ratio
20%
Spell Field Duration
8s
Ability

Cajun Charge

Shift

Side-step forward with bo staff in hand, dashing a short distance

Cooldown
12.5s2 charges
Casting
Dash
Dash Duration
8m
Ability

Healing Hearts

E

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck

Cooldown
8s4 charges
Self Healing
Heal 30 health per second within duration
Maximum Duration
6s
Special Effect
Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up
Ability

Breaking Spades

F

Conjure a Spade card by consuming one stack of Sleight of Hand to gain Damage Boost and switch to the Breaking Spades deck

Cooldown
8s4 charges
Self Damage Boost
10%
Maximum Duration
6s
Special Effect
Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage
Ability

Bayou Bash

RMB

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies

Cooldown
8s2 charges
Damage
60
Healing
To allies: 60; self: 60
Casting
Single-cast spell field that surrounds the caster
Spell Field Range
5m spherical radius

Big Easy ImpactRMB

Damage
25per field
Healing
To allies and self: 15/hit
Casting
Dash
Dash Distance
12m
Spell Field Generation Quantity
3
Spell Field Generation Interval
0.1s
Range
5m spherical radius
Team-Up

Ace Of Aces

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Team-Up Bonus
5% Healing Boost

Flush Empowerment

Ability

Bridge Boost

E

While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost

Healing
55per round
Casting
Projectile that fires in a straight trajectory
Special Effect
The projectile automatically tracks allies and will bounce between allies on impact. Bridge Boost bounces on a single target are set to a maximum of 2
Projectile Speed
120m/s
Max Number of Ricochets
6
Healing Boost Ratio
0.15
Duration
4s
Ability

Purifying Pick-Up

F

While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them

Casting
Projectile that generates a spell field upon impact
Number of Generated Projectiles
10
Projectile Speed
100m/s
Maximum Distance
15m
Spell Field Range
5m spherical radius
Spell Field Healing
70 per field
Special Effect
The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.
Ability

Explosive Trick

F

While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing

Damage
70
Casting
Projectile that generates a spell field upon impact
Projectile Speed
150m/s
Spell Field Range
5m spherical radius
Reduced Healing Ratio
0.25
Reduced Healing Duration
4s
Ability

Bidding Barrage

E

While Breaking Spades deck is active, trigger Raise Empowerment to scattering cards in an arc in all directions. Explosions damage enemies and Launch them up

Damage
70
Casting
Projectile that generates a spell field upon impact
Number of Projectiles
10
Projectile Speed
100m/s
Maximum Distance
15m
Spell Field Range
5m spherical radius
Special Effect
Launch enemies up on hit, which can take effect only once

Gambit Win & Pick Rates

Platform
Highest win rate
Celestial & above 51.45%
Lowest win rate
Bronze 47.89%
Official win and pick rates of Gambit by mode and rank on PC
Mode / rankWin rateWin rate compared with 50%Pick rate
Quick Play49.15%9.93%
Competitive, all ranks49.25%9.29%
Bronze47.89%10.86%
Silver48.08%10.13%
Gold48.19%8.64%
Platinum48.92%8.26%
Diamond49.64%9.41%
Grandmaster50.64%10.40%
Celestial & above51.45%9.95%

Source: Marvel Rivals Hero Hot List · Official update of Sep 8, 2026

Gambit Team-Ups

Favorable Odds

C

WithMagneto

Base effect

Throw two magnetic playing cards forward. Upon hitting the environment or a character, the two cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launchingenemies.

Cooldown
15s
Healing Amount
55/s
Damage
50/s
Spell Field Range
5m spherical radius
Spell Field Duration
5s

Enhanced effect

When teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.

One-Time Damage
40
One-Time Healing
60

Sparkling Staff

C

WithJubilee

Base effect

Twirl your firework-energy enhanced bo staff. The radiating firework sparks provide healing to nearby allies. Concurrently, the staff deals damage to close-range enemies, and the rapid spinning blocks incoming damage from most projectiles.

Cooldown
12s
Damage
45/s
Healing Amount
70/s
Duration
1.5s
Damage Spell Field Range
5m spherical radius
Healing Spell Field Range
8m spherical radius spell field

Enhanced effect

When teaming up with Jubilee, both Bayou Bashand Big Easy Impactgain an additional Continuous Healingaura.

Bonus Healing
10/s for 3s