Magneto
VanguardDifficulty: 2 of 5

Magneto

Max Eisenhardt

Base stats

Health
600
Speed
6 m/s

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Official stats PC ยท Quick Play

Win rate
51.93%
Pick rate
11.58%
Vanguard rank
#7of 15
All ranks and platforms

Magneto Abilities

Pick an ability to see its full description and every official stat.

Attack

Iron Volley

LMB

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Speed
80m/s
Charges
10
Maximum Distance
25m
Range
Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Attack Interval
0.8s
Ultimate

Meteor M

Q

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

Damage
The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 350 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Energy Cost
3400
Casting
Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
Projectile Absorption Range
15m spherical radius
Projectile Speed
45m/s
Explosion Range
Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration
5s
Special Effect
For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage
Ability

Metallic Curtain

Shift

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

Energy Cost
65/s
Cooldown
3s
Casting
Shield
Maximum Energy
100
Energy Recovery Delay
1s
Energy Recovery Speed
11/s
Ability

Metal Bulwark

E

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

Cooldown
15s
Casting
Targeted
Maximum Distance
20m
Shield Value
200
Max Shield Duration
2.5s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs
Ability

Iron Bulwark

F

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

Cooldown
10s
Shield Value
200
Max Shield Duration
2.5s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs
Ability

Mag-Cannon

RMB

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

Damage
Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Casting
Single-cast projectile with delayed impact
Projectile Speed
120m/s
Critical Hit
No
Special Effect
When fully charged, the Iron Ring has a 6m knockback distance
Ability

Magnetic Descent

Space

Hold Space to fall slowly

Horizontal Movement Speed
6m/s
Descending Speed
3.5m/s
Team-Up

Royal Blade

C

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Cooldown
30s
Duration
10s
Shoot Interval
First hit 0.6s, second hit 1s
Projectile Speed
80m/s
Projectile Damage
40
Spell Field Range
3m spherical radius spell field
Spell Field Damage
30
Explosion Delay
0.5s
Delay Explosion Damage
25s

Magneto Win & Pick Rates

Platform
Highest win rate
Bronze 52.34%
Lowest win rate
Diamond 50.87%
Official win and pick rates of Magneto by mode and rank on PC
Mode / rankWin rateWin rate compared with 50%Pick rate
Quick Play51.93%11.58%
Competitive, all ranks51.21%19.37%
Bronze52.34%11.35%
Silver52.04%14.05%
Gold51.26%16.44%
Platinum50.93%18.74%
Diamond50.87%20.89%
Grandmaster51.41%23.54%
Celestial & above51.67%28.26%

Source: Marvel Rivals Hero Hot List ยท Official update of Sep 8, 2026

Magneto Team-Ups

Metallic Chaos

C

WithScarlet Witch

Base effect

Summons a Chaos Greatsword that deals damage to enemies in front.

Cooldown
18s
Ability Duration
8s
Projectile Hit Damage
45
Spell Field Explosion Damage
35
Projectile Damage Falloff
Falloff starts at 20m, down to 70% at 30m
Spell Field Damage Falloff
Falloff starts at 0m, down to 70% at 3m
Projectile Speed
120m/s

Enhanced effect

When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.

Charge Interval
0.33s per use
Projectile Hit Damage
10
Spell Field Explosion Damage
25
Projectile Speed
120m/s

Magnetic Resonance

C

WithEmma Frost

Base effect

Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective.

Cooldown
15s
Magnetic Projection Max Damage Absorbed
300
Magnetic Projection Damage Dealt Ratio
45%
Magnetic Projection Max Duration
5s

Enhanced effect

When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.

Magnetic Projection Max Damage Absorbed Increase
150