Jeff The Land Shark
StrategistDifficulty: 1 of 5

Jeff The Land Shark

Jeff

Base stats

Health
250
Speed
6 m/s

Most landsharks are vicious creatures of the deep... but not Jeff! This adorable and mischievous little landshark brings splashes of joy and healing to every battle. But if the tide turns, Jeff can morph into a voracious beast, swallowing an army of foes in one giant gulp!

Official stats PC · Quick Play

Win rate
46.19%
Pick rate
8.72%
Strategist rank
#13of 13
All ranks and platforms

Jeff The Land Shark Abilities

Pick an ability to see its full description and every official stat.

Attack

Joyful Splash

LMB

Unleash a healing splash

Healing Amount
140/s
Damage
70/s
Casting
Rapid-fire, delayed projectile
Projectile Speed
100m/s
Damage Falloff
Damage falloff starts at 15m to a maximum of 60% at 30m
Fire Rate
20 rounds per second
Ammo
100
Attack

Aqua Burst

RMB

Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range

Damage
Projectile Damage: 30 damage per round, Spell Field Damage: 45 damage per cast
Cooldown
3s3 charges
Casting
Single-cast projectile with delayed impact that also generates a spell field
Range
3m spherical radius
Damage Falloff
Falloff begins at 1m, decreasing to 50% at 3m (projectile damage has no falloff)
Projectile Speed
150m/s
Fire Rate
1.75 rounds per second
Special Effect
Direct hits can launch enemies up
Critical Hit
No
Ultimate

It's Jeff!

Q

Deep dive into the scene and resurface to swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward

Damage
25/s
Healing Amount
225/s
Energy Cost
4500
Casting
Targeted
Special Effect1
After swallowing allies and enemies, Jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from Hide and Seek
Special Effect2
It's Jeff! (Ultimate Ability) leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 130/s. Healing Pool lasts for 8s
Range
10m radius,5m high cylindrical spell field
Bonus Health (Ally)
Overflow healing on swallowed allies grants 45 Health per second as Bonus Health, up to 150
Duration
6s
Ability

Hide and Seek

Shift

Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal while submerged and gains the wall-crawl ability

Energy Cost
20/s
Healing Amount
35/s
Casting
Instant Cast
Special Effect
During the dive, gain Unstoppable, healing over time, and a Movement Boost, while Jeff's hitbox is reduced
Movement Boost
60%
Maximum Energy
120
Energy Recovery Speed
15/s
Ability

Healing Bubble

E

Spit a bubble that heals the ally who collects it, granting them Healing Boost and Movement Boost while also launching up nearby enemies

Healing Amount
30/s
Cooldown
6s3 charges
Casting
Summons
Special Effect
Touching the bubble will immediately activate its effect
Healing Boost
15%
Movement Boost
60%
Buff Duration
4s
Duration
180s
Passive

Oblivious Cuteness

Reduce damage taken from critical hits

Critical Hit Damage Reduction
50%
Team-Up

It's Jeff-Nado!

Z

When Storm activates Omega Hurricane and Jeff the Land Shark's It's Jeff is ready, they can unleash a powerful Team-Up Ability. During this period, Storm's Omega Hurricane merges with Jeff to form a Jeff-nado

Select Range
60m radius, 90° fan-shaped area in front of Jeff
Swallow Time Required
1.5s
Warning before Swallow
0.1
Swallow Range
10m spherical radius spell field centered around Storm
Swallow Damage
80
Attack Interval
2 hits per second
Team-Up

Guardian Of The Deep

X

Venom shares his symbiotes with Jeff and Hela. Jeff's Guardian of the Deep links with nearby allies, providing continuous healing. When the effect ends, it releases a powerful healing burst, converting any excess into Bonus Health.

Cooldown
20s
Range
10m spherical radius spell field
Continuous Healing Duration
5s
Continuous Healing Efficiency
60/s
One-time Healing Amount
70
Bonus Health
50
Bonus Health Falloff
Falloff begins at 3s and decreases by 30/s
Team-Up

New Friends

Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction

Casting
Targeted
Range
Up to 12m
Damage Reduction
35%
Team-Up

Jeff's Cuddle Buddy

C

Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction

Cooldown
35s
Healing
50/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
Duration
5s

Jeff The Land Shark Win & Pick Rates

Platform
Highest win rate
Grandmaster 46.86%
Lowest win rate
Silver 43.60%
Official win and pick rates of Jeff The Land Shark by mode and rank on PC
Mode / rankWin rateWin rate compared with 50%Pick rate
Quick Play46.19%8.72%
Competitive, all ranks45.13%5.15%
Bronze43.87%10.15%
Silver43.60%8.36%
Gold44.31%6.41%
Platinum45.35%5.04%
Diamond46.63%3.92%
Grandmaster46.86%3.26%
Celestial & above45.88%2.67%

Source: Marvel Rivals Hero Hot List · Official update of Sep 8, 2026

Jeff The Land Shark Team-Ups

Guardian Of The Deep

C

WithVenom

Base effect

Shoot out healing tendrils; linked allies receive Continuous Healing, and excess healing is converted into Bonus Health.

Cooldown
20s
Healing Amount
45/s
Spell Field Range
15m spherical radius
Overhealing to Bonus Health Conversion Rate
0.5
Ability Duration
5s
One-Time Healing
45

Enhanced effect

When teaming up with Venom, symbiote tendrils can also lash out at nearby enemies within range, inflicting continuous damage.

Damage Over Time
35/s

Mr. Pool's Interdimensional Toy Box

C

WithDeadpool

Base effect

Gain a new ability to spit out a Deadpool Plushie. The plushie continuously Taunts nearby enemies while spraying a healing mist onto surrounding allies.

Cooldown
15s
Healing Amount
30/s
Deadpool Plushie Duration
5s
Deadpool Plushie Range
6m radius

Enhanced effect

When teaming up with Deadpool, the Deadpool Plushie asserts a much stronger Taunt while concurrently damaging enemies caught in its radius.

Damage
30/s