
Attack
Fire Cluster
LMBLaunch forward a splittable fireball
- Casting
- Burst Projectile
- Charges
- 6
- Charge Speed
- Instantly recover all Fire Cluster energy after not using Fire Cluster for 1s
- Fire Rate
- 0.5s per round
- Projectile Speed
- 150m/s
- Shot Damage
- 5.5 per round
- Damage Falloff
- Falloff begins at 15m, decreasing to 60% at 20m
- Crosshair Spread Radius (at 10m)
- 0.33m
- Critical Hit
- Yes

Ultimate
Supernova
QExplode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage
- Energy Cost
- 3400
- Duration
- 8s
- Activation Shock Wave Range
- 20m spherical radius
- Activation Wave Damage
- 75
- Flame Tornado Unleash Speed
- 0.7s per use
- Flame Tornado Range
- 3m spherical radius; 8m high capsule-shaped spell field
- Flame Tornado Continuous Damage
- 110/s
- Supernova Damage Reduction
- -30%

Ability
Blazing Blast
RMBLaunch a fireball to create a Flame Field at the targeted area
- Casting
- Straight-line projectile that generates a spherical spell field upon impact
- Charges
- 3
- Charge Speed
- 2.5s per strike
- Blazing Blast Projectile Speed
- 80m/s
- Blazing Blast Damage
- 45
- Flame Field Range
- 3m spherical radius
- Flame Field Duration
- 6s
- Flame Field Continuous Damage
- 20/s

Ability
Flaming Meteor
FDive towards the ground, dealing damage to enemies and detonating any Flame Fields hit
- Damage
- 40
- Cooldown
- 15s
- Max Dash Speed
- 80m/s
- Range
- 5m spherical radius
- Flame Field Detonation Range
- 3m spherical radius
- Flame Field Detonation Damage
- 55
- Bonus Health
- 50

Ability
Plasma Body
ShiftEnter a state of accelerated ascent
- Cooldown
- 8s2 charges
- Movement Boost
- 2.5m/s
- Duration
- 4s
- Maximum Distance
- 10m

Ability
Pyro-Prison
EForm a fire wall between Fire Fields to burn enemies
- Cooldown
- 15s
- Max Link Distance
- 40m
- Max Link Height
- 2m
- Fire Wall Duration
- 5s
- Fire Wall Damage
- 65
- Pyro-Prison Continuous Damage
- 40/s

Team-Up
Storm Siblings
CThe Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health
- Cooldown
- 25s
- Duration
- 5s
- Bonus Health Growth
- Generate 5 Bonus Health per 0.1s
- Bonus Max Health
- 100
- Team-Up Target
- Invisible Woman

Team-Up
Pyrokinetic Energy
Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time
- Team-Up Bonus
- 5% Damage Boost

Team-Up
Two In One
XHuman Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities
- Cooldown
- Successfully interacted: 30s; fail to interact: 3s
- Damage
- Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
- Maximum Distance
- 20m
- Flight Speed
- 15m/s
- Slam Down Initial Horizontal Velocity
- 15m/s
- Maximum Flight Duration
- 8s
- Launch Up Range
- A cylindrical spell field with a radius of 8m and a height of 1m
- Mobility Abilities Disabling Range
- A cylindrical spell field with a radius of 8m and a height of 8m