Jeet Kune Do
Strike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit
- Damage
- The first four strikes each deal 38 damage, while the fifth strike deals 60 damage
- Casting
- Melee
- Maximum Distance
- 3m
- Attack Interval
- The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
- Maximum Pull-In Distance
- 6m
- Dragon's Defense Cooldown Reduction Per Hit
- 1.2s







































